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Most attacks can be dodged with good reaction and timing.

The Game Mechanics in Cube World

Skilled players will be able to avoid damage, no matter how strong the opponent is. By landing multiple hits in a row combos , players can penatrate armor and magical resistance of their enemies. Skilled players will be able to deal damage even against high-level enemies. Special attacks have a chance to stun oppponents. Stunned enemies are easy to hit, can't heal and can't deal damage. Crowd control means incapicitating certain enemies while fighting other enemies.

This is useful when fighting large or powerful groups of enemies. The following races are playable: There are separate models for male and female characters. They also have different voices and there are no class-race restrictions. Characters are customizable during character creation by choosing a combination of face, hair and hair color. Lizardmen have scales instead of hair and Frogmen have different eyes. Dwarves are small creatures. Male dwarves always have beards, while women often have braids. Every player can have a pet which accompanies him during his adventures and assists in combat.

A player can possess as many pets as he wants, but only one pet can be active at a time. The remaining pets are stored in a special pet bag in the inventory. Most animals and some monsters in Cube World can be tamed. In order to tame a pet, you need to feed it with it's favorite food. The challenge is to find out which food a pet likes and to obtain the food.

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There are different pet categories: Melee pets are the most common pets and attack from close range. Ranged pets can shoot bullets from a distance. Tank pets deal less damage but have higher endurance and generate more aggro. Some pets have healing abilities to heal their master and friends. Mount pets are ridable and enable fast traveling.

Most wild animals and some monsters can be tamed by finding the right food for them. Cube World is full of monsters: Boss monsters are the strongest creatures in Cube World. Some of them are humanoid, like trolls with big wooden clubs or one-eyed cyclopses. Others are undead, like the evil liches, that summon zombies and skeletons. There are saurians which are armored with scales and armed with sharp horns and teeth.

Defeating a boss monster gives valuable rewards like rare weapons or armor and lots of experience. Despite their size Cyclopses are swift melee fighters with dangerous cyclone attacks. Golems are big giants made of clay and stone. They use rocks and their body to crush their enemies. Rune giants are ancient magical guards with dangerous ranged and melee attacks. Weapons can be upgraded and customized on a per-voxel basis. For instance, iron swords can be upgraded with iron cubes which can be freely placed on the weapon.


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This increases damage and changes the look of weapons. Spirit cubes are rare magic cubes that can be obtained by defeating bosses. They're more powerful than normal cubes and have additional effects when placed on a weapon: Fire spirit deals additional fire damage. Wind spirit increases attack and movement speed of the player. Ice spirit slows attack and movement speed of the target. Unholy spirit deals damage to the target and heals the player. Weapons can be upgraded by placing special cubes on them. This increases the power and changes the look of weapons. Pieces of artifacts can be found in the world.

They can be combined to restore a rare random item. We're planning to add more crafting formulas, especially for cooking and alchemy. We're planning to add headgear like hats, bandannas, glasses bound to certain races. That way we can adapt the items to the varying head shapes. We're planning to add vanity items, which are not directly useful, but add fun, variation, and depth to the game.

There is a separate server application that can be used to host multiplayer games. It can be run on dedicated servers or private computers you just have to make sure set up port forwarding for routers. It enables online and LAN multiplayer for up to four players. We're still experimenting with maximum player limit, especially with respect to game difficulty. Cube World comes with a separate server application which players can use to host their own server to which friends can connect for a multiplayer session.

Multiplayer is possible over the Internet. The server application can be run on a dedicated server or a private computer using port forwarding for routers. We're planning to add PvP modes with randomly generated battlegrounds and arenas. We will experiment with the possiblity of higher populated multiplayer servers, without compromising game balance and performance. Cube World: Consoles We're planning to bring Cube World to consoles in the future. Endless, Randomly Generated Worlds Back to top. Infinite Worlds A main feature of Cube World is the random world generation.

No borders There are no artificial borders. Landscapes Cube World consists of different lands with varying climates and themes.

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World Map Players can plan explorations and missions with a zoomable and turnable 3D voxel map. Greenlands Greenlands consist of lush grasslands and forests. Snowlands Snowlands are cold, snowy lands. Deserts Deserts have a hot and dry climate with sandy dunes, pyramids and oases. Jungles Jungles are hot, high-humidity zones with large trees, temples and ruins. Lava Lands Lava lands are hostile landscapes covered with magma and full of demons.

Oceans Oceans are full of blue water, islands, underwater caves and sea animals. Planned Landscape: Savannahs Savannahs have a warm and dry climate and consist of sunny grasslands with few trees and wild animals. Undead Lands Undead lands are contaminated landscapes without vegetation, populated by evil undead creatures. Swamp Lands Swamp lands are wetlands with many forests and large rivers. Mushroom Lands Mushroom Lands are full of giant mushrooms and huge insects. Dungeons Dungeons are dangerous places full of rare loot and are integrated seemlessly into the world.

Missions Every Cube World day, new missions are available. Climbing Players can climb steep walls, mountains, rocks, cliffs, trees and more. Hang Gliding Players glide through the air and explore the world from above using hang gliders. Sailing Players can explore oceans and cross waters with sailboats.

Dungeons Dungeons can be castles, catacombs, temples, pyramids etc.

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Overworld Dungeons Overworld Dungeons are less linear and more freeform than regular dungeons. Portals Portals consist of magic rune stones that can be found anywhere in the world. Missions Missions are generated every Cube World day. Procedural Quests Procedural quests are randomly generated tasks with varying story, creatures, and places.

Background Story We're planning to add a background story and lore to add more depth. Housing We're planning to enable players to build their own house. Classes There are currently four playable classes in Cube World: We wanted to give each class a different gameplay and feel. The key feature of warrior gameplay is charged attacks: Rangers use ranged charged attacks , which work similar like warrior attacks, but using ranged weapons.

Mages cast spells with varying cast times. Normal attacks are usually faster, while special attacks have longer cast times and consume MP. Rogue gameplay is fast-paced and special attacks are instant. That way they can concentrate on evasion and move freely during combat. Specializations In order to allow for more diversified gameplay, we added class specializations.

Warrior specializations: Attack speed is increased with each hit. Can charge attacks more quickly. Can block attacks with all weapons and has increased health. Can become immune against stun attacks.

Ranger specializations: Has camouflage and aim abilities. Special attacks have a chance to become instantly chargeable. Can sprint. Mage specializations: Can cast fire explosions. Has healing spells. Rogue specializations: Special attacks increase stealth. Has improved stealth abilities. Dodges during special attacks. Can throw shurikens. Skill trees With each gained level, players can assign skill points to a skill tree. Infinite Progression Not only worlds are infinite, but so are you character's progression.

Warrior Class Warriors are heavily armored melee fighters. Ranger Class Rangers are ranged classes that can use bows, crossbows and boomerangs to attack their enemies from a distance. Mage Class Mages use wands, staffs, and bracelets to cast powerful spells to attack enemies, heal allies and protect themselves. Rogue Class Rogues are agile melee fighters specialized on stealth and evasion.

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Specializations Each class can choose one out of two specializations. Skill Trees With each gained level, players can assign skill points in a skill tree. Advanced Skill Trees We're planning to add more complex skill trees with additional skills, branches, and options. More Classes We're planning to add more classes in future updates. Manual Aiming Enemies need to be targeted manually with a crosshair. Active Dodging Most attacks can be dodged with good reaction and proper timing. Combos All creatures have armor and resistance.

Manual Aiming There is no target locking. Active Dodging Most attacks can be dodged with good reaction and timing. Combo Hits By landing multiple hits in a row combos , players can penatrate armor and magical resistance of their enemies. Stun Attacks Special attacks have a chance to stun oppponents. Crowd Control Abilities Crowd control means incapicitating certain enemies while fighting other enemies.

Playable Race: Humans Humans are medium-sized creatures with varying hair styles including beards. Elves Elves are medium-sized creatures with pointy ears and fancy hair. Dwarves Dwarves are small creatures. Goblins Goblins are small creatures with green skin and reddish noses.

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Lizardmen Lizardmen are medium-sized creatures with scales and a big mouth. Orcs Orcs are big creatures with green skin and a pronounced jaw. Undeads Undeads are medium-sized creatures with a decayed look and glowing eyes. Frogmen Frogmen are medium-sized creatures with an amphibian look and bulging eyes.

More Playable Races We're planning to add more playable races in future updates. Taming Most animals and some monsters in Cube World can be tamed. Pet Categories There are different pet categories: Pet Taming With Pet Food Most wild animals and some monsters can be tamed by finding the right food for them. Melee Pets Most pets attack from melee range.

Ranged Pets Some pets can shoot bullets from a distance. Tank Pets Tank pets deal less damage but have higher endurance and generate more aggro. Healer Pets Some pets have healing abilities to heal their master and friends. Mount Pets Many pets are ridable for fast traveling. Rare Pets Rare Pets are hard to obtain. If the demo has successfully loaded repeat steps this time using the CubeWorld file downloaded from the store. If successful you should be able to login and play CubeWorld.


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If failed continue on how to install CubeWorld using a virtual machine. Unfortunately this is the only other way to get CubeWorld installed without having to dual boot into Bootcamp. Unless you are happy to do that then I would recommend doing that. I recommend installing Windows XP as it would be better than Windows 7 or 8 since it will use less space on your hard drive. Plus we all know XP was the best operating system ever!

I personally use VMware but you can also check out Parallels , both have at least a 14 day trial period. That way you can choose the best of the two. After you have had a blast of the past and successfully installed WinXp download DirectX 9. Remember to do this first before installing CubeWorld. You should be prompted after installing to insert your logging details. After the game updates click play and enjoy. I believe this is the best way at the moment to play the game without having to boot into Windows. Notify me of follow-up comments by email.